#include <functional>
#include <algorithm>
#include <OpenMesh/Core/Mesh/TriMeshT.hh>
#include <OpenMesh/Core/Utils/color_cast.hh>
#include <OpenMesh/Tools/Utils/GLConstAsString.hh>
#include <OpenSG/OSGGeometry.h>
#include "color_cast.hh"
Go to the source code of this file.
Namespaces | |
| namespace | OpenMesh |
| namespace | OpenMesh::Kernel_OSG |
Functions | |
| template<typename Mesh> | |
| bool | OpenMesh::Kernel_OSG::bind (osg::GeometryPtr &_geo, Mesh &_mesh) |
| Bind a OpenSG geometry to a mesh. | |
| template<typename Mesh> | |
| bool | OpenMesh::Kernel_OSG::bind (Mesh &_mesh, osg::GeometryPtr &_geo) |
| Bind a mesh object to geometry. | |
Be aware that due to this link the geometry node maybe modified. For instance triangle strips are converted to regular triangles.