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# OpenMesh::DefaultTraits Class Reference

Base class for all traits. More...

`#include <OpenMesh/Mesh/Traits.hh>`

Inheritance diagram for OpenMesh::DefaultTraits:

List of all members.

## Public Types
typedef Vec3f | Point
| The default coordinate type is OpenMesh::Vec3f.
typedef Vec3f | Normal
| The default normal type is OpenMesh::Vec3f.
typedef float | TexCoord1D
| The default 1D texture coordinate type is float.
typedef Vec2f | TexCoord2D
| The default 2D texture coordinate type is OpenMesh::Vec2f.
typedef Vec3f | TexCoord3D
| The default 3D texture coordinate type is OpenMesh::Vec3f.
typedef Vec3uc | Color
| The default color type is OpenMesh::Vec3uc.

## Detailed Description

Base class for all traits.

All user traits should be derived from this class. You may enrich all basic items by additional properties or define one or more of the types `Point`, `Normal`, `TexCoord`, or `Color`.

See also:
  The Mesh docu section on Specifying your MyMesh.

  Traits.hh for a list of macros for traits classes.

The documentation for this class was generated from the following file:

- Core/Mesh/Traits.hh